Non-cooperative game approach to multi-robot planning
International Journal of Applied Mathematics and Computer Science, Tome 15 (2005) no. 3, p. 359.
Voir la notice de l'article dans European Digital Mathematics Library
A multi-robot environment with a STRIPS representation is considered. Under some assumptions such problems can be modelled as a STRIPS language (for instance, a Block World environment) with one initial state and a disjunction of goal states. If the STRIPS planning problem is invertible, then it is possible to apply the machinery for planning in the presence of incomplete information to solve the inverted problem and then to find a solution to the original problem. In the paper a planning algorithm that solves the problem described above is proposed and its computational complexity is analyzed. To make the plan precise, non-cooperative strategies are used.
Classification :
70E60, 91A10, 91A80, 93C85
Mots-clés : non-cooperative games, STRIPS language, planning complexity, multi-robot environment, planning problems
Mots-clés : non-cooperative games, STRIPS language, planning complexity, multi-robot environment, planning problems
@article{IJAMCS_2005__15_3_207750, author = {Adam Ga{\l}uszka and Andrzej \'Swierniak}, title = {Non-cooperative game approach to multi-robot planning}, journal = {International Journal of Applied Mathematics and Computer Science}, pages = {359}, publisher = {mathdoc}, volume = {15}, number = {3}, year = {2005}, zbl = {1169.91327}, language = {en}, url = {https://geodesic-test.mathdoc.fr/item/IJAMCS_2005__15_3_207750/} }
TY - JOUR AU - Adam Gałuszka AU - Andrzej Świerniak TI - Non-cooperative game approach to multi-robot planning JO - International Journal of Applied Mathematics and Computer Science PY - 2005 SP - 359 VL - 15 IS - 3 PB - mathdoc UR - https://geodesic-test.mathdoc.fr/item/IJAMCS_2005__15_3_207750/ LA - en ID - IJAMCS_2005__15_3_207750 ER -
%0 Journal Article %A Adam Gałuszka %A Andrzej Świerniak %T Non-cooperative game approach to multi-robot planning %J International Journal of Applied Mathematics and Computer Science %D 2005 %P 359 %V 15 %N 3 %I mathdoc %U https://geodesic-test.mathdoc.fr/item/IJAMCS_2005__15_3_207750/ %G en %F IJAMCS_2005__15_3_207750
Adam Gałuszka; Andrzej Świerniak. Non-cooperative game approach to multi-robot planning. International Journal of Applied Mathematics and Computer Science, Tome 15 (2005) no. 3, p. 359. https://geodesic-test.mathdoc.fr/item/IJAMCS_2005__15_3_207750/